Federico Di Stefano
- Started working in the audio industry in 1999 as a songwriter and “pioneer” of computer based recording with dozens of demo ep’s for a lot of garage, punk, blues and postgrunge bands in Palermo
- Graduates SAE Institute as a certified audio dngineer in Milan in 2004 and immediately starts working as an audio engineer assistant. Begins his career in the videogames industry in 2006 as a freelancer, working as a recording engineer on smaller projects.
- After gaining some additional experience from working in theatres in 2010, he joins Synthesis. Within few years, he gets promoted to audio lead and works on AAA titles such as Fifa, The Elder Scrolls: Skyrim, Rage, Driver 5, Mass Effect 3, Ghost Recon, Hitman Absolution, Tomb Raider, Wolfenstein: The New Order, Halo 4, Forza Motorsport 4 and 5, Need for Speed, Sunset Overdrive and many more…
- In 2014, he moves to Berlin where, after a brief spell as Junior Project Manager for Globaloc GmbH, he starts his collaboration with Anakan GmbH as Italian audio lead, where he took care of AAA Microsoft titles such as Halo 5 and Forza Motorsport 6.